![]() That commitment to their vision is undoubtedly what gave Century its unique style of gameplay. “Playwing offered us the chance to start the adventure again, with a real team in Bordeaux. ![]() ![]() “We started discussing partnering with other studios and publishers, but we were asked to compromise and to drop the ideas that we loved,” Barret said. They wanted to find the right publisher to work with on Century, but it wasn’t easy to find one that could see their vision for the game. The pair got to work developing in Unreal Engine 3 with a small team of developers and very few resources. “We wanted to move away from a simple, more realistic dogfight experience and make something more like an arcade game with fast adaptation and immersion, mixed with a competitive aspect.” “Our goal was to create a game that allows fantasy fans the chance to take to the skies and fight as a dragon rider, but also capture all the sensations and adrenalin of FPS/racing games,” Barret said. The game may be an unconventional blend of several genres, but the developers always had a strong vision for what they wanted Century to be. According to Barret, he and Nouaille came up with the idea for Century: Age of Ashes almost seven years ago.
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